“Build something worth coming back to.”
Wildmark is a forest you tend rather than conquer. As the Warden you chop, forage, hunt, fish, mine, cook and craft through ten gentle skills, each one feeding the next, until a clearing becomes a lodge and a lodge becomes a home.
It is an idle game in the honest sense: the forest keeps growing while you are away, and it will be there when you get back. There are no timers to beat, no energy to buy, nothing to unlock with a card. Just a warm fire, a wolf at your feet, and something to do next.

Trailer.
Key mechanics.
Ten gentle skills
Woodcutting, foraging, hunting, fishing, mining, crafting, cooking, brewing, patrolling and defence. They interlock, so every evening of play feeds the next.
A lodge worth returning to
Raise and customise a homestead lodge in the wilds, room by room, season by season.
Companions and the arena
Befriend the creatures of the forest, then take them into an arena of steadily taller challenges.
It keeps going while you are away
True offline progress. Come back to a fuller store and a warmer fire. No timers, no energy meters, no microtransactions, ever.
Wishlist it.
A wishlist is the single most useful thing you can do for a small studio. It tells Steam the game exists, and it tells you the moment it is out.
Seasonal weather · Legacy upgrades · Steam Cloud · Achievements · Leaderboards




